
- BGG rank
- BGG #6,194
- BGG rating
- 6.0
Blink
- 2–3 players
- 10 min
- Complexity 1.1/5
- 1995

1967
Rules assistance for Skittle-Bowl
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Skittle-Bowl is a board game released in 1967 for 1–8 players and 30 minutes per game. It was designed by Derek A. Brand.
Skittle-Bowl is a transformation of the public domain game known as, among other things, Table Skittles or Bar Skittles. That earlier game used a nine-pin bowling set-up familiar across Europe, whereas Skittle-Bowl adopted the set-up, gameplay, and scoring of the ten-pin bowling game popular in the United States. All-time PBA Bowling champion Dick Weber endorsed the game as "the next best thing to having a bowling alley in your living room".
Skittle-Bowl supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Skittle-Bowl is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Skittle-Bowl has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Skittle-Bowl belongs to these categories: Children's Game, Action / Dexterity, and Sports. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Skittle-Bowl and want something comparable for your next game night.
The credited designers of Skittle-Bowl are: Derek A. Brand. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Skittle-Bowl as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.