
- BGG rank
- BGG #17,432
- BGG rating
- 6.7
Tundra
- 2–4 players
- 40–60 min
- Complexity 2.4/5
- 2025

Rules assistance for Sky Team: NZIR Ice Runway
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sky Team: NZIR Ice Runway is an expansion for Sky Team released in 2023 for 2 players, 15 minutes per game, and ages 12 and up. It was designed by Luc Rémond and its main mechanics are Dice Rolling, Cooperative Game, and Communication Limits.
A strong headwind from the Pole shakes your cargo and the few passengers you have aboard. Welcome to Antarctica. The all-white landscape suggests a landing strip on the ice floe! In this month of November, the ice is still thick enough to support a landing. This is the first time you’ve seen the famous “Ice Runway” with your own eyes. Landing an airliner in this remote location seems unreal. An additional airport for Sky Team: Ice Runway (Antarctica). Contains one postcard with two additional missions (Red and Black). Note: Available in Sky Team Turbulence and as a Print and Play
Sky Team: NZIR Ice Runway supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Sky Team: NZIR Ice Runway is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sky Team: NZIR Ice Runway for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sky Team: NZIR Ice Runway belongs to these categories: Expansion for Base-game and Aviation / Flight. Its main mechanics are Dice Rolling, Cooperative Game, and Communication Limits. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sky Team: NZIR Ice Runway are: Luc Rémond. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sky Team: NZIR Ice Runway as an expansion for Sky Team. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sky Team to use it. Check that your edition of Sky Team is compatible, as some expansions were revised between editions.