
- BGG rank
- BGG #4,211
- BGG rating
- 8.1
Target for Today
- 1 player
- 45–90 min
- Complexity 3.2/5
- 2017

2022
Rules assistance for Skyhawk: Rolling Thunder, 1966
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Skyhawk: Rolling Thunder, 1966 is a board game released in 2022 for 1 player, 30–180 minutes per game, and ages 14 and up. It was designed by Steve Dixon and its main mechanics are Solo / Solitaire Game.
Skyhawk is a solitaire game which puts the player in the cockpit of an A-4E Skyhawk of VA-72 flying missions during the early days of Operation Rolling Thunder. Your base of operations is the USS Franklin D. Roosevelt on duty at Yankee Station. You play as a Navy pilot flying strike missions against targets in North Vietnam. Your goal will be to survive a mission or a campaign. The Skyhawk was a nimble aircraft and was capable of carrying slightly over four tons of ordnance. Depending on your target, the player has the opportunity to load out his aircraft to meet the mission requirements. The missions will not be easy. President Johnson and his civilian advisors may even change your target or ordnance loading depending upon the political situation in the USA. Facing you will be a determined North Vietnamese force. It is possible you will face small arms fire, AAA, SAM launches, and a rare encounter with a MiG. You will have help. Support Forces allow the player to attack NV defense forces before you attack your target. Their success could make your job easier. The player may fly a single mission or play one of the three campaigns included in the game. These campaigns are: First Tour of Duty: Yankee Station: 10 August 1966 – 10 September 1966 Second Tour of Duty: Yankee Station 20 October 1966 – 27 December 1966 The third campaign combines the two campaigns above with additional rules. The game is not meant to be a detailed simulation of the Rolling Thunder campaign. It is a simple yet engaging, quick game for the player. Concepts for the game come from B-29 Superfortress, Target for Today, Target for Tonight, all of which are designed by Steve Dixon. —description from publisher
Skyhawk: Rolling Thunder, 1966 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Skyhawk: Rolling Thunder, 1966 is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Skyhawk: Rolling Thunder, 1966 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Skyhawk: Rolling Thunder, 1966 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Skyhawk: Rolling Thunder, 1966 belongs to these categories: Wargame, Aviation / Flight, and Vietnam War. Its main mechanics are Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Skyhawk: Rolling Thunder, 1966 are: Steve Dixon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Skyhawk: Rolling Thunder, 1966 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.