Slaughterball: Team Carnage Arena – The Dungeon
BGG rating
8.7

Expansion for Slaughterball

Slaughterball: Team Carnage Arena – The Dungeon

2015

Rules assistance for Slaughterball: Team Carnage Arena – The Dungeon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 14+

Rules assistant for Slaughterball: Team Carnage Arena – The Dungeon

What would you like to know?

Answers come from the official rulebook, with the page to check.

Slaughterball: Team Carnage Arena – The Dungeon is an expansion for Slaughterball released in 2015 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Erik Kjerland and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

Located deep beneath the teeming Great Lakes Metroplex, the Dungeon is where the ogres and orcs of team Carnage inflict maximum mayhem on their opponents. Both the Octagon and Hexagon of the Dungeon enjoy (suffer?) an excess of spiky bits! The Dungeon is an arena board for Slaughterball. Special rules Anyone knocked down or injured in a spike space suffers four extra knives of damage. The spaces do not block movement or the ball.

Questions and answers

Slaughterball: Team Carnage Arena – The Dungeon supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.