Slip Strike
BGG rank
BGG #13,236
BGG rating
6.6

Slip Strike

2020

Rules assistance for Slip Strike

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 10–15 min
  • 10+
  • Complexity 1.3/5

Rules assistant for Slip Strike

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Slip Strike is a board game released in 2020 for 2 players, 10–15 minutes per game, and ages 10 and up. It was designed by David Gerrard and its main mechanics are Hand Management, Take That, and Simultaneous Action Selection.

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About the game

Slip Strike is a competitive two-player game in which agents have slipped into another dimension to fight it out using teleportation, time-travel, and a variety of weapons. Each round, both players select two cards from their hand of ten as their actions, placing them face down. They simultaneously reveal these actions one at a time, resolving them one after the other. Each player is trying to strike their opponent while avoiding a strike themselves. If a player takes a strike, they lose the game, but that player can permanently discard a teleport card to "Slip" out of the location, time-traveling to a time when they were not there. Eventually you or your opponent will run out of the ability to Slip, and then the victor will successfully knock that player out of the dimension and win the game. Slip Strike is normally a two-player game, but by combining the blue and orange editions — each of which has different art and asset cards — you can play with up to four in the same game. —description from the publisher

Questions and answers

Slip Strike supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.