Small World: Be Not Afraid...
BGG rating
7.6

Expansion for Small World

Small World: Be Not Afraid...

2010

Rules assistance for Small World: Be Not Afraid...

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 40–80 min
  • 8+
  • Complexity 2.3/5

Rules assistant for Small World: Be Not Afraid...

What would you like to know?

Answers come from the official rulebook, with the page to check.

Small World: Be Not Afraid... is an expansion for Small World released in 2010 for 2–5 players, 40–80 minutes per game, and ages 8 and up. It was designed by Philippe Keyaerts and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.

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About the game

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Small World: Be Not Afraid... adds five new races to this game – Barbarians, Homunculi, Pixies, Pygmies, and Leprechauns – along with five new special powers; the races and powers can be mixed with those of the base game as well as any other Small World expansions. Small World: Be Not Afraid... comes packaged with a token tray for storage of the expansion components and the components of other SW expansions previously released.

Questions and answers

Small World: Be Not Afraid... supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.