
- BGG rank
- BGG #656
- BGG rating
- 7.2
Small World Underground
- 2–5 players
- 30–90 min
- Complexity 2.6/5
- 2011

Rules assistance for Small World: Power Pack 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Small World: Power Pack 2 is an expansion for Small World released in 2017 for 2–5 players, 40–80 minutes per game, and ages 8 and up. It was designed by Phil Walker-Harding, Paolo Mori, Philippe Keyaerts, Clay Blankenship, Jason Oman, Michael Haverty, Blaise Hanczar, Jörg Krismann, and Leif Steiestol and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
Will you choose the poor Cursed Fauns or the mighty Aquatic Priestesses for your next conquests? Small World: Power Pack 2 includes all eight races and ten special powers from Cursed!, Grand Dames of Small World, and the Royal Bonus expansions, along with a tray to store all the tokens. —description from the publisher
Small World: Power Pack 2 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Small World: Power Pack 2 is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Small World: Power Pack 2 for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Small World: Power Pack 2 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Small World: Power Pack 2 belongs to these categories: Fantasy, Fighting, and Territory Building. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Small World: Power Pack 2 are: Phil Walker-Harding, Paolo Mori, Philippe Keyaerts, Clay Blankenship, Jason Oman, Michael Haverty, Blaise Hanczar, Jörg Krismann, and Leif Steiestol. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Small World: Power Pack 2 as an expansion for Small World. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Small World to use it. Check that your edition of Small World is compatible, as some expansions were revised between editions.