Small World: Tunnels
BGG rating
6.9

Expansion for Small World

Small World: Tunnels

2011

Rules assistance for Small World: Tunnels

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 80 min
  • 8+
  • Complexity 2.0/5

Rules assistant for Small World: Tunnels

What would you like to know?

Answers come from the official rulebook, with the page to check.

Small World: Tunnels is an expansion for Small World released in 2011 for 2–6 players, 80 minutes per game, and ages 8 and up. It was designed by Philippe Keyaerts and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.

Similar games

About the game

Small World: Tunnels, a free mini-expansion that debuted at Spiel 2011 in October, allows players to use both Small World and Small World Underground at the same time, using a dozen cavern markers as tunnel entrances to move from one game board to the other. Six tunnel entrances, numbered 1-6, point down from Small World to Underground, while the other six point up to mark the corresponding tunnel exits. Small World: Tunnels allows for up to six players to compete at the same time, and the rulebook details how to set up the two game boards to accommodate different player numbers, which terrain types are equivalent, and so on. This expansion will subsequently be available at game stores in Europe and the U.S. The Small World: Tunnels pieces can also be found in the Small World: Realms expansion.

Questions and answers

Small World: Tunnels supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.