
- BGG rank
- BGG #1,241
- BGG rating
- 7.3
Smash Up: Science Fiction Double Feature
- 2 players
- 30–45 min
- Complexity 2.3/5
- 2014

2013
Rules assistance for Smash Up: Awesome Level 9000
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Smash Up: Awesome Level 9000 is a board game released in 2013 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Paul Peterson and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Featuring four new factions and eight new bases, Smash Up: Awesome Level 9000 – a.k.a. Smash Up II – integrates into the Smash Up base game, bringing exponential new combinations of factions and playstyles! Smash Up: Awesome Level 9000 includes: Killer Plants – Better deal with these guys fast because if you leave them alone, they'll grow all over the place...like weeds! *rimshot* Ghosts – Unlike in just about every card game in history, Ghosts benefit from having fewer cards in your hand. Can you be immaterial? Steampunks – Can't leave a good base alone? The Steampunks will add new abilities to bases to help your strategies. Bear Cavalry – What's scary? A bear. What's really scary? A cossack riding a bear! Bear Cavalry will use fear to drive opposing minions to other bases.
Smash Up: Awesome Level 9000 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Smash Up: Awesome Level 9000 is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Smash Up: Awesome Level 9000 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Smash Up: Awesome Level 9000 has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Smash Up: Awesome Level 9000 belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Smash Up: Awesome Level 9000 are: Paul Peterson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Smash Up: Awesome Level 9000 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.