
- BGG rank
- BGG #29,429
- BGG rating
- 4.7
Harry Potter Gnome Toss Card Game
- 3–6 players
- 30 min
- Complexity 1.0/5
- 2001

Rules assistance for Snap
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Snap is a board game released in 1866 for 2–12 players, 10 minutes per game, and ages 5 and up. Its main mechanics are Real-Time and Pattern Recognition.
Published in 1905 by Milton Bradley (catalog #4384). Game is played with a deck of 40 color lithographed cards depicting various comical scenes. The object of the game is to "capture" all of the cards, this is done in the following manner. 1. Deal the cards equally among the different players, keeping them face down. 2. The player at the left of the dealer begins the game by taking off the first card of his pack, and placing it on the table face up, and the play continues to the left until each player in turn turns up the first card of his pack in the same manner. 3. When any player sees two cards which are alike turned up on the table, he may call out "SNAP", and the one first calling takes all the turned up cards in both places where the duplicate cards appear. 4. The successful player takes all cards won and places them face downwards under his original pack and must then play his first card upon the table. 5. The game continues as above until one player secures the entire pack, thereby winning the game.
Snap supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Snap is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Snap for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Snap has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Snap belongs to these categories: Card Game, Children's Game, and Movies / TV / Radio theme. Its main mechanics are Real-Time and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Snap as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.