So Long Sucker
BGG rank
BGG #17,827
BGG rating
6.2

So Long Sucker

1964

Rules assistance for So Long Sucker

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4 players
  • 20 min
  • Complexity 1.8/5

Rules assistant for So Long Sucker

For 4 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

So Long Sucker is a board game released in 1964 for 4 players and 20 minutes per game. It was designed by John Nash, Lloyd S. Shapley, Mel Hausner, and Martin Shubik and its main mechanics are Player Elimination and Team-Based Game.

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About the game

Hausner, M., Nash, J. F., Shapley, L. S. and Shubik, M., (1964), "'So Long Sucker,' A Four-Person Game". In M. Shubik (ed.) Game Theory and Related Approaches to Social Behavior, John Wiley & Sons, Inc., New York. This game was devised in 1950 as a simple social game to model the behavior of people when forming coalitions. To make progress in the game you must form a coalition with at least one other player, but to actually win requires betraying your coalition. It is said that 'The four authors still occasionally talk to each other' and the initial tests of the game resulted in married couples going home from parties in separate cabs. The objective is to be the last player with a stockpile of chips. (Each player starts with seven of a unique color.) Each play reduces your stockpile by one chip, and it is replenished through captures or gifts from other players. Players have some measure of control over who plays next, but captures either benefit another player or require that another player chooses to let you make a capture. Players may form any non-binding agreements provided that all discussion is done at the table. Working together allows players to capture chips and force other players out of the game. In the end, one player must betray their coalitions to win. The authors are also responsible for inventing the dollar auction and a great deal of economic theory.

Publishers

  • (Self-Published)
  • John Wiley & Sons

Questions and answers

So Long Sucker supports 4 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.