
- BGG rank
- BGG #15,447
- BGG rating
- 7.0
Soar
2026
Rules assistance for Soar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 30 min
- 14+
- Complexity 2.0/5
For 2 players

Rules assistant for Soar
What would you like to know?
Answers come from the official rulebook, with the page to check.
Soar is a board game released in 2026 for 2–5 players, 30 minutes per game, and ages 14 and up. It was designed by Max Anderson, Austin Harrison, and Zac Dixon and its main mechanics are Auction / Bidding.
About the game
Soar is a bidding game for 2-5 players set in the Fractured Sky universe. Players will commit bidding tokens to quests, balancing risk and reward, timing and deception. Each turn, place two bids: one for yourself and one that empowers the mysterious Skyborne. Win quests with your bids to gain victory points and powerful special tokens, but beware: the player in last place doesn’t lose… necessarily. Instead, they claim the Skyborne’s final score. It’s a quick, tense battle with simple rules and heart-racing reveals. Will you fight desperately for the lead or quietly align yourself with the Skyborne for the unexpected climactic reversal? —description from the publisher
Mechanics
Designers
Publishers
- IV Studio
Questions and answers
Soar supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Soar is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Soar for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Soar has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Soar belongs to these categories: Deduction and Bluffing. Its main mechanics are Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Soar are: Max Anderson, Austin Harrison, and Zac Dixon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Soar as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.