
- BGG rank
- BGG #781
- BGG rating
- 7.7
Stationfall
- 1–9 players
- 60–150 min
- Complexity 4.0/5
- 2023

2017
Rules assistance for Sol: Last Days of a Star
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Sol: Last Days of a Star is a board game released in 2017 for 1–5 players, 45–90 minutes per game, and ages 10 and up. It was designed by Ryan Spangler, Sean Spangler, and Jodi Sweetman and its main mechanics are Ownership, Area Movement, and Cooperative Game.
The Sun is dying In recent years, the Sun has become increasingly unstable, to the point where experts claim it could go supernova at any moment. The various inhabitants of the planets in this solar system are launching one last effort to save themselves, which involves building a final Ark to propel a small selection of their people into deep space. This requires a great deal of energy, and in a final ironic twist, the only source of such great energy is the dying star itself. In the process of extracting and transmitting the energy required to save themselves, they will be compounding the instability of the Sun and hastening the end of their worlds. Sol: Last Days of a Star is a board game for one to five players where each player represents a different planetary effort to transmit as much energy from the Sun back to their Ark so they can to escape the solar system before the Sun explodes! The board represents the solar environment: two layers of orbit around the Sun (Upper and Lower Orbit), and three layers within the Sun itself (the Convective, Radiative, and Core). The deeper you take actions, the higher your rewards, but the faster the instability of the Sun is increased. Your Mothership rotates slowly in orbit around the Sun, and this is the only place your ships can launch from to perform useful tasks in the solar environment. You can either convert ships into stations or use the ships to activate yours and other players' stations. If you activate your own stations you get the full reward, while activating other player's stations you split the reward with the owner. You gain energy by activating Energy Nodes, and you use this energy to either activate Ship Foundries to build new ships (which you need since you are constantly losing ships by converting them into new stations) or activate Transmit Towers to transmit the energy back to your Ark to turn into Momentum (which is ultimately how your Ark will escape). But you cannot enter the Sun without converting ships into Solar Gates which span the high energy membranes separating one layer of the sun from the next. You must carefully manage your time and resources in order to transmit the most energy back to your Ark before the Sun is lost forever. With any luck, some small collection of your last planetary residents will escape the solar system before it is engulfed by the oncoming supernova!
Sol: Last Days of a Star supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sol: Last Days of a Star is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sol: Last Days of a Star for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sol: Last Days of a Star has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sol: Last Days of a Star belongs to these categories: Science Fiction. Its main mechanics are Ownership, Area Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sol: Last Days of a Star are: Ryan Spangler, Sean Spangler, and Jodi Sweetman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sol: Last Days of a Star as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.