
- BGG rating
- 7.7
Rules assistance for Solar Storm: Alternative Rooms Mini Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 30–60 min
- 10+

Rules assistant for Solar Storm: Alternative Rooms Mini Expansion
What would you like to know?
Answers come from the official rulebook, with the page to check.
Solar Storm: Alternative Rooms Mini Expansion is an expansion for Solar Storm released in 2020 for 1–4 players, 30–60 minutes per game, and ages 10 and up. It was designed by Ayden Lowther and Simon Milburn and its main mechanics are Hand Management, Cooperative Game, and Solo / Solitaire Game.
About the game
The Alternative Rooms Mini-Expansion is a set of 8 room cards that gives even more variability to the Solar Storm game. With each new room having its own unique power, the extra rooms in this expansion greatly increase the number of variations for the modular setup in Solar Storm. The Alternative Rooms Mini-Expansions is shuffled with the base game room cards in the game setup. If you place a room card that has the same name as one already present, discard it and deal again. The grid should be made up of 8 differently named rooms but may contain a mix of the base game room cards and the Alternative Rooms Mini-Expansion room cards. The Energy Core should still be placed in the centre of the grid as the ninth room. This mini-expansion is included in the deluxe version of Solar Storm.
Designers
Publishers
- Dranda Games
Questions and answers
Solar Storm: Alternative Rooms Mini Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Solar Storm: Alternative Rooms Mini Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Solar Storm: Alternative Rooms Mini Expansion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Solar Storm: Alternative Rooms Mini Expansion belongs to these categories: Card Game, Science Fiction, and Expansion for Base-game. Its main mechanics are Hand Management, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Solar Storm: Alternative Rooms Mini Expansion are: Ayden Lowther and Simon Milburn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Solar Storm: Alternative Rooms Mini Expansion as an expansion for Solar Storm. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Solar Storm to use it. Check that your edition of Solar Storm is compatible, as some expansions were revised between editions.