Warfighter: A Chtorr Special Forces Card Game
BGG rank
BGG #17,398
BGG rating
8.2

Warfighter: A Chtorr Special Forces Card Game

2024

Rules assistance for Warfighter: A Chtorr Special Forces Card Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 30–180 min
  • Complexity 3.0/5

For 1 player

Rules assistant for Warfighter: A Chtorr Special Forces Card Game

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Answers come from the official rulebook, with the page to check.

Warfighter: A Chtorr Special Forces Card Game is a board game released in 2024 for 1–6 players and 30–180 minutes per game. It was designed by Kevin Verssen and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

Expansions

Similar games

About the game

The Chtorrans are here! You must assemble your Squad of Soldiers to clear them out with Fire, Cryo, and Conventional Weapons. This game takes place in the Modern era and is fully compatible with every other Warfighter Core game. Warfighter Chtorr looks to simplify the system by reducing the number of keywords and effects, while keeping the complexity and decision-making the series is known for. New features: Field Points! Chtorran bodies that haven't been cooked or exploded can be studies by the science team working with your Squad! Preserve their bodies by not using Explosive, Spray, or Fire Attacks to earn Field Points. Spend Field Points to Spark Skills or purchase new Equipment/Weapons mid-Mission with Radios to help with your fight against the alien threat. Your Weaponry matters! There are 3 types of Weapons in Chtorr: Fire, Ice, and Conventional. Starting with Fire, these Weapons offer a huge Defeat Cover (Pen) bonus but reduces the Hostile's available Field Points, they also come with very little Ammo, meaning you have to feather the trigger, and use Field Points to resupply more Fuel mid-Mission. Next is Ice, these Weapons do not inflict direct Wounds to Hostile cards, but instead place Slow counters. For each Slow Counter placed on a Hostile, Soldiers add 1 to their Attack and 1 to their Defeat Cover (Pen) rolls against that Hostile until the end of the turn. This means you can use Conventional Weaponry against Chtorr to preserve their Field Points! Finally, we have Conventional Weaponry, these Weapons don't have great Defeat Cover (Pen) roll bonuses, but they more than make up for that with quantity of Attacks! These Weapons can perform exponentially more Attacks than Fire or Cryo based Weaponry and most importantly, preserve the Hostile's Field Points! (Unless you Deploy your MG4's Bipod!) —description from the publisher

Questions and answers

Warfighter: A Chtorr Special Forces Card Game supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.