
Solo Sonderkarten: Geschenk, Schutz und Spielrichtung
- 2–10 players
- 30 min
- 2015

1993
Rules assistance for Solo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Solo is a board game released in 1993 for 2–10 players, 30 minutes per game, and ages 6 and up. It was designed by Thomas Pauli and its main mechanics are Hand Management, Take That, and Lose a Turn.
From the back of the box: "Each player gets eight cards. The player who is the first one to put all his cards on the table is the winner. But Beware! There are peculiar action cards which can turn everything upside down. SOLO is a new variant of Mau-Mau with special action cards, that will guarantee a lot of fun." Each turn, a player can put a card with the same colour or number or action symbol as the card played previously. The special action cards allow players to: * Miss a turn - next player misses their turn * Change direction - the order of play is reversed * Take 2 - next player draws two cards * Choose a colour - can be named as any colour, changing the colour in play * Take 4 + choose a colour - you choose a colour, next player picks up four * Swap cards - choose another player and swap cards with them * Change all cards - all hands move round one space in play direction The Miss a Turn, Change direction, Take 2 and Swap cards are colour coded and must be played following a card of the same colour, the Choose a colour, Take 4 + choose a colour and Change all cards actions are colour independent. Similar to: UNO
Solo supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Solo is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Solo for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Solo has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Solo belongs to these categories: Card Game. Its main mechanics are Hand Management, Take That, and Lose a Turn. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Solo are: Thomas Pauli. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Solo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.