
- BGG rank
- BGG #20,852
- BGG rating
- 8.0
Enormity
- 1–4 players
- 60–90 min
- Complexity 4.0/5
- 2026

2023
Rules assistance for Solus: Lost
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Solus: Lost is a board game released in 2023 for 1 player, 20–30 minutes per game, and ages 14 and up. Its main mechanics are Dice Rolling, Solo / Solitaire Game, and Move Through Deck.
Lost in the vast and unforgiving cosmos, you are a wayward space traveler yearning to find your way back home. But the path ahead is treacherous and full of peril, for you must first find and activate the elusive homelinks that will guide you back to where you belong. The stakes are high, for failure to find and activate all four homelinks means certain doom in the unforgiving depths of space. To emerge victorious in Solus: Lost, your objective is to locate all four home links within the deck and activate them using their corresponding artifacts. These artifacts are safeguarded by four overlords that you must confront and defeat. In this game, you have two vital metrics to monitor: the damage to your ship and your pilot's age. During battles or specific scenarios, your ship may sustain damage, while your pilot's age will increase by increments of 10 years depending on certain situations. If either of these vital indicators reaches the ominous skull icon, you face defeat in the game. To commence the game, start by shuffling your deck and placing two cards face down. From these two cards, you must select one to reveal and resolve its contents. Afterward, transfer that card to its corresponding discard pile and replace it with another face-down card. Repeat this process, making your choice once more. The card you unveil might present a variety of outcomes, ranging from benevolent beings capable of repairing your pilot's age to asteroid fields, hostile starfighters, or even the menacing time eater. Engaging in combat involves rolling a twenty-sided die (D20) and following the damage scale to determine whether you, or the enemy sustains damage, or whether you both receive damage. 14 years+ | One Player | 20-30 minutes Box Contents: 1 deck of cards 20d Die 2 Plastic cubes Instructions
Solus: Lost supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Solus: Lost is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Solus: Lost for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Solus: Lost has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Solus: Lost belongs to these categories: Card Game, Dice, and Science Fiction. Its main mechanics are Dice Rolling, Solo / Solitaire Game, and Move Through Deck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Solus: Lost as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.