
- BGG rank
- BGG #18,841
- BGG rating
- 6.9
The Werewolves bEat Robbers' Horror
- 3–5 players
- 20–30 min
- Complexity 2.0/5
- 2024

2019
Rules assistance for Somnia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Somnia is a board game released in 2019 for 2–4 players, 30–45 minutes per game, and ages 10 and up. It was designed by Kazuma Suzuki and its main mechanics are Trick-taking.
Somnia is a trick-taking game for 2 to 4 players about collecting dream fragments and trying to escape nightmares. Each player begins the game with 3 lives, and will lose 1 life if they end a hand as one of the "middlers" who does not have the most or least points in that hand. (A player who earns too many points may also lose a life.) The game ends when one player has lost all of their lives. The cards in the game are made up of 4 suits, and the point values range from 0 to 20 points. The trump suit is referred to as the "nightmare", and is determined by the suit of the first sluffed card (e.g. the suit of the card played the first time someone is not able to follow suit.) The ranks and points of some cards of the "nightmare" suit will change. Excerpt from the Developer's Message in the rulebook: Somnia is a transcription of Mittlere Jass (aka Middler) and Molotov Jass, which are Swiss traditional trick-taking games. Mittlere Jass is for 3 players and Molotov Jass is for 4 players. Rules are quite close to original ones, while allocation of card points and card ranks are simplified, with a great help of fantastic art works and readable graphical design. The 2-player rules are our original variant, an homage to the traditions.
Somnia supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Somnia is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Somnia for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Somnia has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Somnia belongs to these categories: Card Game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Somnia are: Kazuma Suzuki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Somnia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.