
- BGG rank
- BGG #18
- BGG rating
- 8.4
The Lord of the Rings: Duel for Middle-earth
- 2 players
- 30 min
- Complexity 2.1/5
- 2024

2026
Rules assistance for Soothsayers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Soothsayers is a board game released in 2026 for 2–5 players, 30–60 minutes per game, and ages 12 and up. It was designed by Jeff Grisenthwaite and its main mechanics are Hand Management, Race, and Open Drafting.
You are a powerful mystic in a tense race against rivals to control the fate of the universe. Capture the Empress, the Moon, even Death itself, and harness the arcane powers of the tarot to bend destiny to your will. On your turn, choose an action: earn coins, draft cards, ascend to higher levels, or capture a tarot card. Rival soothsayers may choose to follow your action, but if you have a higher level, they must pay you for the privilege. Each tarot card you capture grants you a new game-changing ability. Combine these with your leveled-up actions to create unstoppable combos. Seize the tokens of Fate before your rivals to win the game! —description from the publisher
Soothsayers supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Soothsayers is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Soothsayers for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Soothsayers has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Soothsayers belongs to these categories: Card Game and Fantasy. Its main mechanics are Hand Management, Race, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Soothsayers are: Jeff Grisenthwaite. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Soothsayers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.