
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Sorcerer: Endbringer
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sorcerer: Endbringer is an expansion for Sorcerer released in 2024 for 1–3 players and ages 14 and up. It was designed by Peter Scholtz (I) and its main mechanics are Push Your Luck, Dice Rolling, and Cooperative Game.
This expansion combined with the Sorcerer Base Game allows 1-3 players for solo and cooperative play. One to three players will team up to battle against a crazed demigod known as a Endbringer. You’ll create this adversary by combining a Nemesis (who they are), with an Archetype (what army they lead), and a Scenario (what they are doing). For example you may battle Erling Khan the Deathdealer who is Leading the Invasion. Each of the four different oversized Nemesis Cards comes with a large standee and a unique "Nemesis Deck". At various points in the game, you will reveal the top card of their Nemesis Deck. Each card can generate multiple different effects depending on the game state. The Endbringer defense is spread out among Symmetry Cards, one per battlefield (per player in the game). As Symmetry cards take damage, put damage counters on them. When a Symmetry Card has damage equal to its defense, it is destroyed. Flip it over to reveal a devastating effect the Endbringer unleashes in retaliation. Destroy all the Symmetry Cards and you win the game!
Sorcerer: Endbringer supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Sorcerer: Endbringer for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sorcerer: Endbringer has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sorcerer: Endbringer belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Push Your Luck, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sorcerer: Endbringer are: Peter Scholtz (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sorcerer: Endbringer as an expansion for Sorcerer. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sorcerer to use it. Check that your edition of Sorcerer is compatible, as some expansions were revised between editions.