Soul of the Empire
BGG rank
BGG #13,363
BGG rating
7.4

Soul of the Empire

2018

Rules assistance for Soul of the Empire

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 100–140 min
  • 14+
  • Complexity 3.3/5

For 2 players

Rules assistant for Soul of the Empire

What would you like to know?

Answers come from the official rulebook, with the page to check.

Soul of the Empire is a board game released in 2018 for 2–4 players, 100–140 minutes per game, and ages 14 and up. It was designed by Heath Stockburn and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.

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About the game

Soul of the Empire is a 2-4 player, 2 hour, asymmetric strategy game about life in the first century. Players take on the perspective of Romans, Christians, Jews, or a Coalition of outside cultures (Germanic Tribes, Goths, & Parthians) in an effort to accomplish their faction’s unique objectives using asymmetric advantages. Mechanically, Soul of the Empire uses dice-driven action selection, deterministic combat with faction effects, culturally-based Power decks, and an objective point system to heighten tension between the factions. Thematically, Soul of the Empire explores the tensions between and motivations behind the four dominant worldviews of the period. Rome is at the height of it’s power, but is overextended in the face of both internal divisions and external challengers. Jews zealously protect their spiritual heritage from a rapidly spreading sect, and chafe under the thumb of an increasingly oppressive Rome. The Coalition struggles to survive beset by relentless Roman expansion, harsh environments, and confusing beliefs which threaten the old ways. Meanwhile, Christians find their strength in weakness, victory in defeat, and purpose in the very people who persecute them mercilessly. —description from the publisher

Questions and answers

Soul of the Empire supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.