
- BGG rating
- 8.5
Soulgivers: The Aeger
- 2–4 players
- 30–60 min
- 2022

2022
Rules assistance for Soulgivers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Soulgivers is a board game released in 2022 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Luca Cervini and its main mechanics are Variable Player Powers, Take That, and Square Grid.
In the Soulgivers multiverse, two populations fight for the Fragment, the remains of an ancient planet as well as the only cure that can save them from a cosmic disease called Decay. The clash between the two civilizations is harsh and desperate: the warring creatures can control the field, manipulate the elements, bend the enemy’s will. All of it for just one goal: carry the Fragment to their own Portal, to rush back to their dying planet, before anyone else does it. And you, are ready to save your world from extinction? Soulgivers is a strategy, 1vs1 and 2vs2 game. The goal of Soulgivers is to capture the Fragment, which is located in the center of the board, and deliver it to one of your two Portals. There are two populations fighting for the Fragment in order to survive a dreadful illness called Decay: Shells and Specters. Both factions are made up of a party of 10 characters, each one of them characterized by particular Abilities and/or an Aura. The two players face off by playing three characters at a time. Soulgivers gets its name from the fact that when a hero dies, they leave their Soul imbued with their abilities on the battlefield. This Soul can be absorbed by the teammates of the fallen hero, an action that will gift them with added abilities. Only the best and most strategic combination of Soulgivers and Souls will allow you to save your population.
Soulgivers supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Soulgivers is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Soulgivers for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Soulgivers has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Soulgivers belongs to these categories: Fantasy, Wargame, and Abstract Strategy. Its main mechanics are Variable Player Powers, Take That, and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Soulgivers are: Luca Cervini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Soulgivers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.