
- BGG rank
- BGG #2,055
- BGG rating
- 7.3
Necromunda
- 2–4 players
- 30 min
- Complexity 3.1/5
- 1995

1996
Rules assistance for Space Hulk (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Space Hulk (Second Edition) is a board game released in 1996 for 2 players, 90 minutes per game, and ages 10 and up. It was designed by Jervis Johnson, Andy Chambers, Richard Halliwell, Paul Murphy, Dean Bass, Andy Jones, and Chris Colston and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Space Hulk is a game of tactical combat between Imperial Space Marines and alien creatures known as Genestealers. The combat takes place on derelict, alien infested space vessels know as space hulks. Combat is action point driven and resolved through the use of dice. The marines have a finite number of figures to use in combat against endless hoards of Genestealers. The object is to accomplish given missions within their parameters or die trying. There were significant differences between the 1st edition and this one. The first being that this version or revision was by Dean Bass and Chris Colston and based on the original game by Richard Halliwell and Paul Murphy. The most significant difference in this version was the removal of the sand timer and thus the requirement for the marines to accomplish their turn in a limited real-time period. Also the rules of the 2nd edition did not allow the player of the Space Marines to perform actions by using command points in the turn of the Genestealer player. Another change was the addition of combat specific dice to resolve weapons fire and a special die to resolve gun jams. A few other minor changes were made to the rules and board graphics as well. This version contains the initial six missions found in the first edition and adds an additional 12 missions which were different than those in the 1st edition of the Deathwing and Genestealer expansions. Digitally redeveloped into Alien Assault
Space Hulk (Second Edition) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Space Hulk (Second Edition) is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Space Hulk (Second Edition) for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Space Hulk (Second Edition) has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Space Hulk (Second Edition) belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Hulk (Second Edition) are: Jervis Johnson, Andy Chambers, Richard Halliwell, Paul Murphy, Dean Bass, Andy Jones, and Chris Colston. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Hulk (Second Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.