
- BGG rank
- BGG #1,070
- BGG rating
- 7.6
The Hobbit: There & Back Again
- 1–4 players
- 30 min
- Complexity 1.8/5
- 2025

2020
Rules assistance for Space Worm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Space Worm is a board game released in 2020 for 2–6 players, 10–20 minutes per game, and ages 10 and up. It was designed by Reiner Knizia and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.
In the roll-and-write, route-building game Space Worm, 2-6 players navigate the fruity void of space with their leviathan cosmic serpents, eating planets whole and collecting space fruit along the way. To set up Space Worm, each player rolls two dice and starts their worm on the planet matching the sum rolled. Each round, a player rolls the eight colored dice, then players draft one die in turn; you extend the length of your worm by drawing a vertical or horizontal line from your worm's current location that matches the length of the die rolled. Since you are a mindless space worm, you can't cross over your path or else you'll eat your own tail! If you can't move, you cross off one of your hearts. If you pass through a fruit after drafting a die of the matching color, you score 1 bonus point. Should you cross out all fruit of one type, you score the highest available bonus for this fruit, lowering that potential bonus for all other players. Once a player has eaten out all of the fruit in the solar system or lost their fourth heart, the game ends. Players tally their four fruit scores, earn 2 points for each remaining heart, then lose points based on how many of the eight planets they didn't visit. Space Worm includes four different maps featuring wormholes, forcefields, and more, and is the first title in ITB's Lunchbox Series. Per ITB: This game is strictly limited to 1000 copies, and will not be available beyond 31st December 2020.
Space Worm supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Space Worm is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Space Worm for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Space Worm has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Space Worm belongs to these categories: Dice and Space Exploration. Its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Worm are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Worm as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.