
- BGG rank
- BGG #2,496
- BGG rating
- 6.5
Cutthroat Caverns
- 3–6 players
- 90 min
- Complexity 2.1/5
- 2007

Rules assistance for Specters of Nevermore
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Specters of Nevermore is an expansion for Nevermore released in 2016 for 3–6 players, 45–60 minutes per game, and ages 14 and up. It was designed by Curt Covert and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Description from the publisher: Summon the Never–Were. The lure of untold mystic power consumes you. Delving ever deeper into your fascination with Plutonian shores, you have summoned into service the eerie and powerful specters of Poe's gothic horror characters. Armed with the powers of the "Never–Were", you intend to reign supreme, forevermore. Specters of Nevermore, an expansion for the casual card-drafting game Nevermore, introduces twelve unique player characters based on the literary characters in Poe's works: Dr. Tarr and Prof. Fether, The Imp of the Perverse, Dupin, Lenore and more. Each offers cool abilities for players, one for their human form and a second for their raven form, should they be turned into such. Characters are chosen in a draft, allowing players to select a character best suited to their play style. In addition, the set includes premium resolution tokens — full-color clay poker chips — to replace the chipboard versions that came in the base game.
Specters of Nevermore supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Specters of Nevermore is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Specters of Nevermore for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Specters of Nevermore belongs to these categories: Card Game, Novel-based, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Specters of Nevermore are: Curt Covert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Specters of Nevermore as an expansion for Nevermore. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nevermore to use it. Check that your edition of Nevermore is compatible, as some expansions were revised between editions.