
- BGG rank
- BGG #1,173
- BGG rating
- 7.0
Snow Tails
- 2–5 players
- 45–60 min
- Complexity 2.1/5
- 2008

2012
Rules assistance for Spellbound
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Spellbound is a board game released in 2012 for 1–4 players, 60 minutes per game, and ages 10 and up. It was designed by Gordon Lamont and Fraser Lamont and its main mechanics are Cooperative Game and Deck, Bag, and Pool Building.
You are spellbound. As a novice mage leaving the tower for the first time, you thought you were invincible. Taking on evil Baba Yaga the witch was, perhaps, not a good idea. Her hands became a blur, her mouth moved and her spell hit you between the eyes. It was two days before you woke up, four days before you could speak, and seven days before you remembered your name. No whisky was even involved. Some parts of your body have been enlarged – and some shrunk. Shoes are going to be expensive for sometime. The less said about your nose, the better. It is now time to take matters into your own (now quite large) hands. The Spell de Spiel is hidden in spellbooks scattered throughout the land. Find the books and cast the spell, and you can banish the witch and return to your normal size. However, watch out! The witch is powerful. Maybe the good creatures of the land will come to your aid. Centaurs may gallop, dragons may fly, and even the crusty old librarian could research some dusty tomes. Vampires, for once, are keen to get their teeth into the action. Even the truculent dwarves might arrive in time to help (with their small-man syndrome axes). You need to act now. The witch grows ever stronger. Skeletons and goblin spider-riders are not traditionally known for their sense of humor. Can you recover the spellbooks, defeat the Witch and her allies, and have bards sing your praises for evermore? It is a time for justice, a time for change, a time for heroes. With big feet. And big noses. Spellbound – the story is yours for the telling... Spellbound, a co-operative, deck-building game playable in one hour for 1-4 players, is Fragor Games' Spiel 2012 release with 1,000 copies available. (Note: This game is an English language edition due to some of the cards having English text. German rules will be made available with card translations.)
Spellbound supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spellbound is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spellbound for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spellbound has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Spellbound belongs to these categories: Fantasy and Adventure. Its main mechanics are Cooperative Game and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spellbound are: Gordon Lamont and Fraser Lamont. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spellbound as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.