Spells & Spell Casters, Phantasy Realm Expansion #001
BGG rating
6.7

Expansion for Phantasy Realm

Spells & Spell Casters, Phantasy Realm Expansion #001

2003

Rules assistance for Spells & Spell Casters, Phantasy Realm Expansion #001

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Spells & Spell Casters, Phantasy Realm Expansion #001

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Answers come from the official rulebook, with the page to check.

Spells & Spell Casters, Phantasy Realm Expansion #001 is an expansion for Phantasy Realm released in 2003 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Jeff Wilcox (I) and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.

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About the game

This first expansion for the Phantasy Realm fantasy-adventure board game includes 2 new characters (allowing for 6-player Phantasy Realm games), 2 new adventures, a number of new encounters and magic objects and introduces spell casting (63 spell cards) and magical mounts (special Encounter chits). The addition of spells allows for increased direct interaction between characters, while the spell themselves support the competitive-not-elimination style of play found in the basic game.

Questions and answers

Spells & Spell Casters, Phantasy Realm Expansion #001 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.