
- BGG rank
- BGG #3,319
- BGG rating
- 7.8
Spirits of the Wild: Awakening
- 2 players
- 20–30 min
- Complexity 1.6/5
- 2025

2018
Rules assistance for Spirits of the Wild
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Spirits of the Wild is a board game released in 2018 for 2 players, 30 minutes per game, and ages 10 and up. It was designed by Nick Hayes and its main mechanics are Hand Management, Set Collection, and Action Retrieval.
Spirits of the Wild is a stone-taking game for two players. The object of the game is to earn the most points by collecting sets of colorful stones from a central bowl and giving them to the five animals on your score board. On your turn, you use action cards to draw or add stones to the bowl, use powerful spirit abilities, or send Coyote to distract your opponent. Always the trickster, Coyote prevents your opponent from giving stones to an animal of your choice, which might be just what you need to take the lead. The game ends when five spirit stones are released from the bag. Add up the points you gained for each animal, and the player with the most points wins!
Spirits of the Wild supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Spirits of the Wild is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spirits of the Wild for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spirits of the Wild has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Spirits of the Wild belongs to these categories: Animals, Abstract Strategy, and Mythology. Its main mechanics are Hand Management, Set Collection, and Action Retrieval. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spirits of the Wild are: Nick Hayes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spirits of the Wild as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.