
- BGG rank
- BGG #17
- BGG rating
- 8.2
The Castles of Burgundy
- 2–4 players
- 30–90 min
- Complexity 3.0/5
- 2011

2021
Rules assistance for Splitter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Splitter is a board game released in 2021 for 1–12 players, 15 minutes per game, and ages 8 and up. It was designed by Stefan Nikolić and its main mechanics are Dice Rolling and Pattern Building.
In Splitter, you must group numbers together to score points — two 2s, three 3s, and so on — but you're placing two numbers at a time, so things won't always work out. Each player has their own score sheet with 44 empty spaces on it, with two different patterns of spaces included in the box; each pattern has a dashed line through the middle that splits it into two mirrored halves. On a turn, someone rolls two six-sided dice. Each player then writes the results, e.g. 1 and 4, in empty spaces in the pattern, with each number being in the mirrored space of the other. If, say, you place the 1 in the leftmost space of the top row, then you must place the 4 in the rightmost space of the top row. After 22 dice rolls, everyone's pattern will be filled. Each 1 on its own — that is, with no other 1s orthogonally adjacent — scores 1 point; each set of two 2s that have no other orthogonally adjacent 2s score 2 points; and so on up to a set of six 6s with no other orthogonally adjacent 6s being worth 6 points. A starred space is present on each half of the pattern, and a scored group that contains this starred space has its points doubled. (One pattern has a set of three spaces with hearts, and if you fill all three hearts with the same number, you score 5 points.) Whoever has the highest score wins.
Splitter supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Splitter is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Splitter for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Splitter has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of Splitter are Dice Rolling and Pattern Building. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed Splitter and want something comparable.
The credited designers of Splitter are: Stefan Nikolić. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Splitter as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.