
- BGG rank
- BGG #5,432
- BGG rating
- 7.7
Hellenica: Story of Greece
- 1–7 players
- 120–180 min
- Complexity 3.3/5
- 2019

2023
Rules assistance for Spring and Autumn: Story of China
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Spring and Autumn: Story of China is a board game released in 2023 for 1–5 players, 120–180 minutes per game, and ages 11 and up. It was designed by Scott DeMers and its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence.
Around 800BC China was blossoming as a civilization. The Zhou emperor sat on the throne of a feudal China and ruled through wise philosophers, able warlords, and a strong army. The Chinese world was making huge cultural, scientific, and philosophical strides. But a single generation later, those same advisors and lords rose up against the throne, and each other, to claim hegemony for their philosophy and way of life. Welcome to the Spring and Autumn period of ancient China. Spring and Autumn: Story of China is a 4X civilization game in which you take control of one of the pre-eminent states of the time to explore the world around you, expand your borders, research powerful advancements, build up your economy, and bring honor upon your name. Your goal is to establish a true dynasty in China. Spring and Autumn: Story of China expands on the system from in Hellenica: Story of Greece, introducing all-new gameplay elements like a philosophy system, diplomacy, enhanced combat, honor, expanded victory conditions, the Great Wall, and did we mention Chinese dragons? As with all "Story of" games, Spring and Autumn: Story of China will include the best AI and solo play system available in a 4x game. Can you guide your civilization during these turbulent times? Will your vision of Chinese civilization be remembered for all time, or will you merely be a stepping stone for another? —description from the designer
Spring and Autumn: Story of China supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spring and Autumn: Story of China is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spring and Autumn: Story of China for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spring and Autumn: Story of China has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Spring and Autumn: Story of China belongs to these categories: Territory Building, Miniatures, and Ancient. Its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spring and Autumn: Story of China are: Scott DeMers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spring and Autumn: Story of China as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.