
- BGG rank
- BGG #2,430
- BGG rating
- 7.2
Legend of the Five Rings
- 2–8 players
- 45 min
- Complexity 3.3/5
- 1995

2004
Rules assistance for Spycraft: Collectible Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Spycraft: Collectible Card Game is a board game released in 2004 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Dave Williams (II), Michael Mullins, and Justin Walsh and its main mechanics are Memory.
From the publisher's website Espionage is a grand shadow play in which every act is an ideological war and every actor carries the fate of nations in his armor-lined briefcase. The greatest among them are silent soldiers of private wars ... wars fought behind the scenes for reasons we never truly understand. They lie, cheat, and steal to protect truth, integrity, and security. They kill to save lives. Spies specialize in treachery so no one else has to, and find honor in conviction alone. The Spycraft CCG brings these anti-heroes to life, in a world where they have outlived their utility as government pawns. What happens when spies strike out on their own to change the world they helped to destroy? How far will they go to save it? Welcome to the first step toward a very different future...
Spycraft: Collectible Card Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spycraft: Collectible Card Game is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spycraft: Collectible Card Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spycraft: Collectible Card Game has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Spycraft: Collectible Card Game belongs to these categories: Card Game, Collectible Components, and Spies / Secret Agents. Its main mechanics are Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spycraft: Collectible Card Game are: Dave Williams (II), Michael Mullins, and Justin Walsh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spycraft: Collectible Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.