Spycraft: Collectible Card Game
BGG rank
BGG #16,582
BGG rating
6.1

Spycraft: Collectible Card Game

2004

Rules assistance for Spycraft: Collectible Card Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 10+
  • Complexity 3.2/5

Rules assistant for Spycraft: Collectible Card Game

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Answers come from the official rulebook, with the page to check.

Spycraft: Collectible Card Game is a board game released in 2004 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Dave Williams (II), Michael Mullins, and Justin Walsh and its main mechanics are Memory.

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About the game

From the publisher's website Espionage is a grand shadow play in which every act is an ideological war and every actor carries the fate of nations in his armor-lined briefcase. The greatest among them are silent soldiers of private wars ... wars fought behind the scenes for reasons we never truly understand. They lie, cheat, and steal to protect truth, integrity, and security. They kill to save lives. Spies specialize in treachery so no one else has to, and find honor in conviction alone. The Spycraft CCG brings these anti-heroes to life, in a world where they have outlived their utility as government pawns. What happens when spies strike out on their own to change the world they helped to destroy? How far will they go to save it? Welcome to the first step toward a very different future...

Questions and answers

Spycraft: Collectible Card Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.