SpyMaster
BGG rank
BGG #24,356
BGG rating
5.9

SpyMaster

2019

Rules assistance for SpyMaster

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30–60 min
  • 8+
  • Complexity 1.5/5

For 2 players

Rules assistant for SpyMaster

What would you like to know?

Answers come from the official rulebook, with the page to check.

SpyMaster is a board game released in 2019 for 2–6 players, 30–60 minutes per game, and ages 8 and up. It was designed by Seth Johnson and its main mechanics are Set Collection, Area Majority / Influence, and Action Points.

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About the game

As the head of a shadowy intelligence agency, you must manipulate agents around the world, using valuable intelligence to complete missions. Crucial choices, daring actions, and perfect timing will allow your agency to manipulate the world…and win the game! SpyMaster takes place over five rounds. Each round begins with intelligence being gathered using the "I split, you choose" mechanism, with the spymaster player divvying the available intelligence cards into files, after which the players go around and take one stack in clockwise order, ending with the spymaster. By playing intelligence cards from hand, players take turns moving agent meeples — both their own and ownerless freelance agents — into position so that they can control the areas, meet mission requirements, and claim the mission cards. At the end of five rounds, the player with the highest value in accomplished missions, along with bonuses for remaining intelligence in hand, wins! —description from publisher

Questions and answers

SpyMaster supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.