
- BGG rank
- BGG #2,417
- BGG rating
- 6.5
Dr. Eureka
- 2–4 players
- 15 min
- Complexity 1.1/5
- 2015

2002
Rules assistance for Squad Seven
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Squad Seven is a board game released in 2002 for 2–4 players, 20 minutes per game, and ages 12 and up. It was designed by Roberto Fraga and its main mechanics are Hand Management.
Squad Seven is an unusual action game involving a CD soundtrack and a dart-gun. Each player takes a squad of seven people into the jungle to recover Inca treasure. Players take it in turn to reveal cards, which may show treasure or various dangers of the jungle including dinosaurs, mummies and collapsing rope bridges. The soundtrack indicates whether it is day or night - certain cards may only be taken at certain times - and many cards require the player to shoot a target or run round the table before a scream is heard on the soundtrack. If they fail, they lose a member of their squad. The player who recovers the most treasure wins the game.
Squad Seven supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Squad Seven is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Squad Seven for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Squad Seven has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Squad Seven belongs to these categories: Card Game, Action / Dexterity, and Adventure. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Squad Seven are: Roberto Fraga. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Squad Seven as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.