
- BGG rank
- BGG #182
- BGG rating
- 7.8
War Chest
- 2–4 players
- 30 min
- Complexity 2.3/5
- 2018

2018
Rules assistance for Squadro
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Squadro is a board game released in 2018 for 2 players, 20 minutes per game, and ages 8 and up. It was designed by Adrián Jiménez Pascual and its main mechanics are Grid Movement.
To win Squadro, you need to be the first player to make a return trip with four of your five pieces. Each player starts with their five pieces in troughs on their side of the game board, with players sitting perpendicular to one another. When you move a piece, you move it a distance based on the strength indicated in the trough that you're leaving. Once the piece has made its way across the board, you move it back based on the strength on the other side. If you pass over an opposing piece while moving, then that opposing piece must return to its last departing base and your moving piece advances one cell further than where the opposing piece was. Although it is easy to reach a situation where moving any piece implies putting it at risk — therefore making you not want to move — it is important to note that having some of your pieces taken and making your opponent advance is often beneficial to you, since it reduces the amount of possible moves your opponent can perform and gives you extra moves. So do not be afraid or reluctant to place some of your pieces in front of your opponent's, because it can be good for you. Sit next to your rival and have fun!
Squadro supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Squadro is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Squadro for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Squadro has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Squadro belongs to these categories: Abstract Strategy. Its main mechanics are Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Squadro are: Adrián Jiménez Pascual. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Squadro as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.