Star Fleet Battles: Campaign Designer's Handbook
BGG rating
7.1

Expansion for Star Fleet Battles: Captain's Edition Basic Set

Star Fleet Battles: Campaign Designer's Handbook

1996

Rules assistance for Star Fleet Battles: Campaign Designer's Handbook

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 12+
  • Complexity 4.0/5

Rules assistant for Star Fleet Battles: Campaign Designer's Handbook

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Fleet Battles: Campaign Designer's Handbook is an expansion for Star Fleet Battles: Captain's Edition Basic Set released in 1996 for 2–12 players and ages 12 and up. It was designed by Bruce H. Graw and its main mechanics are Hexagon Grid.

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About the game

Part of the Star Fleet Battles Captain's Edition line. From the back of the cover: Campaigns are the ultimate expression of Star Fleet Battles. Only in a campaign setting does everything – cost, fleets, technology, availability, movement, economics, deployments – come together into a complete picture of war in space! The Campaign Designer’s Handbook provides options allowing you to create a campaign that suits your own tastes and interests. Strategic Arena: Maps and ideas on how to lay out your universe for conquest! Historical, hexagonal, octagonal, large, or small, it’s up to you! Economics: How to buy, build, and supply your massive space fleet, while keeping the amount of paperwork under control so you can focus on the battle. New SSDs are provided for Naval Construction Docks and Warp Gates. The innovative TechBlock system provides players with the opportunity to buy the technologies that will win battles, or gamble on the technology to win wars! Everything is covered, including repairs, refits, upgrades, plus new improvements and variants. Wars are fought for money – design yours so you can play to win! Scenarios are the whole point of a campaign; everything else is designed to deliver your ships to the battle. This handbook includes several options and concepts for generating, setting up, and controlling the size of scenarios. Races: How to fit them into your campaign so that each can strive to fulfill its destiny. And More: Strategic Sequence of Play, legendary officers (including several new types), outstanding and poor crews, and entirely new rules on espionage, sabotage, and random events!

Mechanics

Designers

Publishers

  • Amarillo Design Bureau, Inc.
  • Task Force Games

Questions and answers

Star Fleet Battles: Campaign Designer's Handbook supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.