Star Trek: Attack Wing – Bioship Alpha Expansion Pack
BGG rating
7.5

Expansion for Star Trek: Attack Wing

Star Trek: Attack Wing – Bioship Alpha Expansion Pack

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Rules assistance for Star Trek: Attack Wing – Bioship Alpha Expansion Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 14+

Rules assistant for Star Trek: Attack Wing – Bioship Alpha Expansion Pack

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Trek: Attack Wing – Bioship Alpha Expansion Pack is an expansion for Star Trek: Attack Wing released in 2014 30 minutes per game and ages 14 and up. It was designed by Christopher Guild and its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement.

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About the game

The bioship was an organic vessel that was used by Species 8472 and had a similar genetic makeup to their pilots. The bioships, and Species 8472 themselves, were resistant to assimilation by the Borg and had enough firepower to destroy a Borg ship with only a couple of shots. The bioships contained a series of vein-like conduits which carried electrodynamic fluid, possibly for use as an energy source. Eight of these ships could collect and combine their firepower, using an energy focusing ship, which enabled them to fire a blast so powerful it could destroy a planet. When the Borg entered fluidic space, they were forced back by this resistance. This ship is part of the 4th wave of expansion packs for the Star Trek: Attack Wing game.

Editions

  • Star Trek: Attack Wing – Bioship Alpha Expansion PackenWizKids (I)2017
  • Star Trek: Attack Wing – Bioship Alpha Expansion PackenWizKids (I)2014

Questions and answers

The listed playing time for Star Trek: Attack Wing – Bioship Alpha Expansion Pack is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.