
- BGG rating
- 8.8
Mage Knight: Ultimate Edition
- 1–5 players
- 150 min
- Complexity 4.7/5
- 2018

Rules assistance for Star Trek: Frontiers – The Return of Khan
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Trek: Frontiers – The Return of Khan is an expansion for Star Trek: Frontiers released in 2018 for 1–5 players, 60–120 minutes per game, and ages 14 and up. It was designed by Vlaada Chvátil and Andrew Parks and its main mechanics are Variable Player Powers, Tile Placement, and Modular Board.
Star Trek: Frontiers – The Return of Khan, an expansion for Star Trek: Frontiers, features Khan's Jem'Hadar Battle Cruiser, "The Pequod", and a new playable ship — the U.S.S. Enterprise NCC-1701-A. Tougher challenges and even more strategic choices await you in this expansion. —description from the publisher
Star Trek: Frontiers – The Return of Khan supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Star Trek: Frontiers – The Return of Khan is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Trek: Frontiers – The Return of Khan for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Trek: Frontiers – The Return of Khan has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Trek: Frontiers – The Return of Khan belongs to these categories: Movies / TV / Radio theme, Science Fiction, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Tile Placement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Trek: Frontiers – The Return of Khan are: Vlaada Chvátil and Andrew Parks. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Trek: Frontiers – The Return of Khan as an expansion for Star Trek: Frontiers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Trek: Frontiers to use it. Check that your edition of Star Trek: Frontiers is compatible, as some expansions were revised between editions.