Star Trek HeroClix: Tactics 2
BGG rating
6.5

Expansion for Star Trek HeroClix: Tactics

Star Trek HeroClix: Tactics 2

2013

Rules assistance for Star Trek HeroClix: Tactics 2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 14+
  • Complexity 2.0/5

Rules assistant for Star Trek HeroClix: Tactics 2

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Trek HeroClix: Tactics 2 is an expansion for Star Trek HeroClix: Tactics released in 2013 60 minutes per game and ages 14 and up. It was designed by Seth Johnson and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

Star Trek HeroClix: Tactics 2 puts you in command of some more Federation and Klingon vessels, and also adds a range of new races like Romulan, Cardassian, Dominion, Ferengi, and Vulcans. Is 100% compatible with the HeroClix core rules system. Tactics 2 and Tactics 1 are intended as a standalone game system. So even though Tactics operates by the same rules and Powers and Abilities that other HeroClix minitaure games are played with, it is played as its own game. (Eg. No Spiderman Vs USS Enterprise. There's Star Trek HeroClix: Away Team for that) Tactics 2 features more than 30 pre-painted ships and will be available for sale in both a 4-Ship starter product and single figure boosters.

Questions and answers

The listed playing time for Star Trek HeroClix: Tactics 2 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.