
- BGG rank
- BGG #3,466
- BGG rating
- 6.5
HeroClix
- 2 players
- 60 min
- Complexity 2.8/5
- 2002

Rules assistance for Star Trek HeroClix: Tactics 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Trek HeroClix: Tactics 2 is an expansion for Star Trek HeroClix: Tactics released in 2013 60 minutes per game and ages 14 and up. It was designed by Seth Johnson and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Star Trek HeroClix: Tactics 2 puts you in command of some more Federation and Klingon vessels, and also adds a range of new races like Romulan, Cardassian, Dominion, Ferengi, and Vulcans. Is 100% compatible with the HeroClix core rules system. Tactics 2 and Tactics 1 are intended as a standalone game system. So even though Tactics operates by the same rules and Powers and Abilities that other HeroClix minitaure games are played with, it is played as its own game. (Eg. No Spiderman Vs USS Enterprise. There's Star Trek HeroClix: Away Team for that) Tactics 2 features more than 30 pre-painted ships and will be available for sale in both a 4-Ship starter product and single figure boosters.
The listed playing time for Star Trek HeroClix: Tactics 2 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Trek HeroClix: Tactics 2 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Trek HeroClix: Tactics 2 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Trek HeroClix: Tactics 2 belongs to these categories: Fighting, Movies / TV / Radio theme, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Trek HeroClix: Tactics 2 are: Seth Johnson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Trek HeroClix: Tactics 2 as an expansion for Star Trek HeroClix: Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Trek HeroClix: Tactics to use it. Check that your edition of Star Trek HeroClix: Tactics is compatible, as some expansions were revised between editions.