
- BGG rank
- BGG #5,613
- BGG rating
- 6.7
Mage Knight Dungeons
- 2–4 players
- 60 min
- Complexity 2.5/5
- 2002

2003
Rules assistance for Shadowrun Duels
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shadowrun Duels is a board game released in 2003 for 2 players, 30 minutes per game, and ages 8 and up. It was designed by Jordan Weisman and Kevin Barrett and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
From the Wizkids website: It's 2063. The world of Shadowrun® Duels is ruled by magical creatures and cybernetic weaponry. To survive, you'll need the latest laser-guided machine gun and the most arcane magic spells. Every piece of gear you use to customize your figure directly impacts your chances of survival. Game play is fast and deadly. On the mean streets of Shadowrun Duels, life is short — so come armed to the teeth! Shadowrun Duels is a combat-oriented game in which shadowrunners wage battles of magic and technology to become champions of the Megasprawl! Your Figure Your shadowrunner is a uniquely painted and sculpted figure that represents one of the many types of shadowrunners that prowl the urban sprawl. Pose it on or off its base and equip it with an array of gear. Your Figure's Gear Each figure comes with gear. These pieces of gear can be swapped between characters, allowing you to customize your figure for each game. Each piece of gear has a point cost and a game bonus printed on it. Gear may give your character extra dice, damage protection in the form of shield, or both. Your Figure’s Base Your figure comes with a unique base stand, which is also a playing piece in the game. The base and its three combat dials display all your figure’s game information. The base details your figure’s name, the number and kind of dice it gets, its collector’s number, its point value, and its damage bonus. The numbers and symbols on your figure’s combat dials represent its abilities in the game. As your figure receives damage, you’ll click its combat dials, changing the numbers that appear.
Shadowrun Duels supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Shadowrun Duels is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shadowrun Duels for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shadowrun Duels has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shadowrun Duels belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shadowrun Duels are: Jordan Weisman and Kevin Barrett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shadowrun Duels as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.