
- BGG rank
- BGG #1,633
- BGG rating
- 7.0
Super-Skill Pinball: 4-Cade
- 1–4 players
- 30 min
- Complexity 2.2/5
- 2020

2022
Rules assistance for Star Trek: Super-Skill Pinball
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Trek: Super-Skill Pinball is a board game released in 2022 for 1–4 players, 45 minutes per game, and ages 12 and up. It was designed by Geoff Engelstein and its main mechanics are Roll / Spin and Move, Dice Rolling, and Solo / Solitaire Game.
In Star Trek Super-Skill Pinball, choose one of the four unique tables and matching backglass for scorekeeping, then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results, then move your pinball to a bumper or spinner, or target one level below with a matching number. Once you reach the lowest level, pick which flipper's roll to use to send the ball right back to the top. Play well, and you'll unlock bonuses like multiball, score multipliers, and more to help you get the high score! The game comes with four different tables, each with its own unique art and challenges: Starfleet Academy features the classic pinball experience in which you'll learn the basics and try to beat the famous Kobayashi Maru! The Trouble with Tribbles sees you helping Kirk and the crew keep the rapidly multiplying tribbles from overwhelming the U.S.S. Enterprise! Lower Decks will have you join the crew of the U.S.S. Cerritos as they deal with holodeck malfunctions and artificial gravity gone awry! Borg Attack asks you to build a fleet of Starfleet's finest ships to take down a Borg Cube and save the Galaxy!
Star Trek: Super-Skill Pinball supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Star Trek: Super-Skill Pinball is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Trek: Super-Skill Pinball for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Trek: Super-Skill Pinball has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Trek: Super-Skill Pinball belongs to these categories: Movies / TV / Radio theme, Dice, and Science Fiction. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Trek: Super-Skill Pinball are: Geoff Engelstein. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Trek: Super-Skill Pinball as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.