
- BGG rank
- BGG #1,467
- BGG rating
- 7.1
Deep Space D-6
- 1 player
- 30 min
- Complexity 1.7/5
- 2015

Rules assistance for Star Trek: The Dice Game – Away Team
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Star Trek: The Dice Game – Away Team is an expansion for Star Trek: The Dice Game released in 2018 for 1 player, 45–90 minutes per game, and ages 12 and up. It was designed by Carl White and its main mechanics are Dice Rolling and Worker Placement.
No Star Trek episode is complete without a perilous away team mission. The Star Trek: The Dice Game – Away Team expansion introduces a challenging new away team side board and mechanics as well as new personnel, equipment and tactics. You'll need every advantage you can get; Starfleet has tough new missions for you, and there are new dangers waiting for you in deep space and on strange new worlds. This expansion adds: An Away Team side board: following the Transport action you will assign Crew Dice from your pool to this board, and use them separately from those on the ship to complete Mission stages, overcome Events and unlock Developments. The division of Development cards into Equipment, Tactics and Personnel, and mechanisms which utilize these distinctions The division of Event cards into Ship and non-ship. Away teams can only overcome non-ship Events. 16 new Event cards 8 new Mission cards 8 new Development cards (including Chekov and Sulu!) -description from designer
Star Trek: The Dice Game – Away Team supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Star Trek: The Dice Game – Away Team is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Trek: The Dice Game – Away Team for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Trek: The Dice Game – Away Team belongs to these categories: Movies / TV / Radio theme, Print & Play, and Dice. Its main mechanics are Dice Rolling and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Trek: The Dice Game – Away Team are: Carl White. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Trek: The Dice Game – Away Team as an expansion for Star Trek: The Dice Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Trek: The Dice Game to use it. Check that your edition of Star Trek: The Dice Game is compatible, as some expansions were revised between editions.