
- BGG rank
- BGG #907
- BGG rating
- 7.1
Fury of Dracula (Second Edition)
- 2–5 players
- 120–180 min
- Complexity 3.0/5
- 2005

1990
Rules assistance for Star Wars: Escape From The Death Star
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Star Wars: Escape From The Death Star is a board game released in 1990 for 1–4 players, 30–150 minutes per game, and ages 12 and up. It was designed by Stephen Hand and its main mechanics are Dice Rolling, Grid Movement, and Cooperative Game.
A cooperative board game in which players take the roles of Luke Skywalker, Han Solo, Chewbacca, and/or Leia Organa and attempt to escape from the Death Star by shutting down the tractor beam and getting to the Millennium Falcon without being killed. The game system provides the opposition, in the form of Stormtroopers, Darth Vader, and various hazards. The game system also provides assistance through C-3PO, R2-D2, and Obi-Wan Kenobi. All of the players must reach the Millennium Falcon in order to win. If even just one of the players is captured, the game is over for everyone. Components: 17x22” color map sheet 8.5x11” 2-color Hazard & Help summary sheet 8.5x11” 2-color Tracking card 16-page 8.5x11” 2-color rulebook 117 perforated Sector cards - Terminal (4) - Service (12) - Military (12) - Command (12) - Technical (12) - Hangar (12) - Security (12) - General (41) 4 Character Pads 3 red plastic winks 3 dice …and an oddly-designed molded styrene insert which isn’t strong enough to hold all the bits without sagging with the box laid flat, not tall enough to hold them in place with it upright.
Star Wars: Escape From The Death Star supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Star Wars: Escape From The Death Star is 30–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Wars: Escape From The Death Star for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars: Escape From The Death Star has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Wars: Escape From The Death Star belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Dice Rolling, Grid Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Wars: Escape From The Death Star are: Stephen Hand. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Wars: Escape From The Death Star as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.