
- BGG rank
- BGG #3,448
- BGG rating
- 7.0
Star Wars: Destiny – Two-Player Game
- 2 players
- 30 min
- Complexity 2.4/5
- 2017

Rules assistance for Star Wars: The Card Game – Chain of Command
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Star Wars: The Card Game – Chain of Command is an expansion for Star Wars: The Card Game released in 2015 for 2 players, 60 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers and Hand Management.
Description from the publisher: “I am Grand Admiral Thrawn, warlord of the Empire, servant of the Emperor.” –Grand Admiral Thrawn Stand beside Grand Admiral Thrawn and declare your command of the Imperial Navy with Chain of Command, the fifth Force Pack in the "Rogue Squadron" cycle for Star Wars: The Card Game! This Force Pack grants you the tools you need to scramble your starfighters and control them in tense, tactical dogfights. Like the other Force Packs in the Rogue Squadron cycle, this expansion focuses on your cutting-edge starships and the ace pilots who fly them. Whether you fly for the light side or the dark side, you’ll find new Vehicles for land and air. You may mire your opponent in endless bureaucracy or challenge him to a break-neck swoop race. You might make a profitable run on a smuggling freighter or return to Luke Skywalker’s beginnings as a farm boy on Tatooine. No matter which affiliation you fight for, the tricks and tactics you need to attain victory can be found in Chain of Command. Contains objective sets 161-165.
Star Wars: The Card Game – Chain of Command supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Star Wars: The Card Game – Chain of Command is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Wars: The Card Game – Chain of Command for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars: The Card Game – Chain of Command has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Wars: The Card Game – Chain of Command belongs to these categories: Card Game, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Star Wars: The Card Game – Chain of Command as an expansion for Star Wars: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Wars: The Card Game to use it. Check that your edition of Star Wars: The Card Game is compatible, as some expansions were revised between editions.