
- BGG rank
- BGG #3,448
- BGG rating
- 7.0
Star Wars: Destiny – Two-Player Game
- 2 players
- 30 min
- Complexity 2.4/5
- 2017

Rules assistance for Star Wars: The Card Game – Jump to Lightspeed
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Wars: The Card Game – Jump to Lightspeed is an expansion for Star Wars: The Card Game released in 2015 for 2 players, 60 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers and Hand Management.
Description from the publisher: “Fast ship? You’ve never heard of the Millennium Falcon?” –Han Solo, Star Wars: A New Hope Once, the vast gaps between stars and planets imprisoned each species in its own solar system. The discovery of hyperdrive brought the stars within reach, and you can use that to your advantage with Jump to Lightspeed, the final Force Pack in the "Rogue Squadron" cycle for Star Wars: The Card Game! With this Force Pack, the "Rogue Squadron" cycle comes to a triumphant conclusion with new ace Pilots and bleeding-edge Vehicles for you to harness. This expansion contains ten new objective sets (two copies each of five unique sets), bringing new dogfights and lightspeed travel to every affiliation. You can blast into hyperspace with Han Solo in the Millennium Falcon, fly with the heroes of the Rebellion, or give into your anger to gain the power of the Sith. Make the stars your destination, and jump to lightspeed! Contains objective sets 166-170.
Star Wars: The Card Game – Jump to Lightspeed supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Star Wars: The Card Game – Jump to Lightspeed is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Wars: The Card Game – Jump to Lightspeed for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars: The Card Game – Jump to Lightspeed has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Wars: The Card Game – Jump to Lightspeed belongs to these categories: Card Game, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Star Wars: The Card Game – Jump to Lightspeed as an expansion for Star Wars: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Wars: The Card Game to use it. Check that your edition of Star Wars: The Card Game is compatible, as some expansions were revised between editions.