Star Wars: The Card Game – Ready for Takeoff
BGG rating
8.0

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Ready for Takeoff

2015

Rules assistance for Star Wars: The Card Game – Ready for Takeoff

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 10+

Rules assistant for Star Wars: The Card Game – Ready for Takeoff

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Wars: The Card Game – Ready for Takeoff is an expansion for Star Wars: The Card Game released in 2015 for 2 players, 60 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers and Hand Management.

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About the game

From the publisher's website: “We’ll have to destroy them ship to ship. Get the crews to their fighters.” –Darth Vader, Star Wars: A New Hope The battles of Star Wars are fought both on planets and in space. On solid ground, heroes like Han Solo and Leia Organa exchange blaster fire with nameless troopers, but in the freezing void of space, ace pilots such as Wedge Antilles fly starfighters through fierce dogfights and breakneck contests of skill and nerve. As the first Force Pack in the Rogue Squadron cycle for Star Wars: The Card Game, Ready for Takeoff brings interstellar battles to the forefront, as Vehicles and Pilots clash in the vacuum of outer space. With a new fate card, iconic starship pilots like Lando Calrissian and “Mauler” Mithel, and new mechanics for piloting your Vehicles, Ready for Takeoff has plenty to offer, whether you fly for Rogue Squadron or Black Squadron. This Force Pack contains ten new objective sets (two copies each of five unique sets) and in Ready for Takeoff, you’ll get your first taste of piloting each faction’s iconic starships. Contains objective sets 141-145.

Publishers

  • Edge Entertainment
  • Fantasy Flight Games
  • Heidelberger Spieleverlag
  • Giochi Uniti

Questions and answers

Star Wars: The Card Game – Ready for Takeoff supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.