
- BGG rank
- BGG #28,197
- BGG rating
- 5.9
Molecular: The Strategic Chemistry Tile Game
- 2–8 players
- 10–60 min
- Complexity 2.0/5
- 2015

Expansion for Statecraft: The Political Card Game
2017
Rules assistance for Statecraft: The Political Card Game – The Supranational Union
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Statecraft: The Political Card Game – The Supranational Union is an expansion for Statecraft: The Political Card Game released in 2017 for 2–6 players, 900–1200 minutes per game, and ages 14 and up. It was designed by Peter Blenkharn and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Recreate the epic, existential drama of an entire continent in Statecraft's first Deluxe Expansion, The Supranational Union. Play in teams or on your own as either the Federalists or the Separatists, each struggling for dominance over the 12 member states and ultimately for control of the Federal Council, and the soul of the continent. The 13 scenarios and whole range of supplementary cards expand the core Statecraft system to an epic 20-hour campaign, playable as a series of specialised Statecraft scenarios. Will you fight for unity or independence?
Statecraft: The Political Card Game – The Supranational Union supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Statecraft: The Political Card Game – The Supranational Union is 900–1200 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Statecraft: The Political Card Game – The Supranational Union for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Statecraft: The Political Card Game – The Supranational Union belongs to these categories: Card Game, Economic, and Political. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Statecraft: The Political Card Game – The Supranational Union are: Peter Blenkharn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Statecraft: The Political Card Game – The Supranational Union as an expansion for Statecraft: The Political Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Statecraft: The Political Card Game to use it. Check that your edition of Statecraft: The Political Card Game is compatible, as some expansions were revised between editions.