Statecraft: The Political Card Game – The Supranational Union
BGG rating
6.3

Expansion for Statecraft: The Political Card Game

Statecraft: The Political Card Game – The Supranational Union

2017

Rules assistance for Statecraft: The Political Card Game – The Supranational Union

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 900–1200 min
  • 14+

Rules assistant for Statecraft: The Political Card Game – The Supranational Union

What would you like to know?

Answers come from the official rulebook, with the page to check.

Statecraft: The Political Card Game – The Supranational Union is an expansion for Statecraft: The Political Card Game released in 2017 for 2–6 players, 900–1200 minutes per game, and ages 14 and up. It was designed by Peter Blenkharn and its main mechanics are Variable Player Powers, Hand Management, and Take That.

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About the game

Recreate the epic, existential drama of an entire continent in Statecraft's first Deluxe Expansion, The Supranational Union. Play in teams or on your own as either the Federalists or the Separatists, each struggling for dominance over the 12 member states and ultimately for control of the Federal Council, and the soul of the continent. The 13 scenarios and whole range of supplementary cards expand the core Statecraft system to an epic 20-hour campaign, playable as a series of specialised Statecraft scenarios. Will you fight for unity or independence?

Questions and answers

Statecraft: The Political Card Game – The Supranational Union supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.