
- BGG rank
- BGG #11,041
- BGG rating
- 7.0
Warehouse 13: The Board Game
- 2–5 players
- 120–150 min
- Complexity 3.1/5
- 2019

2013
Rules assistance for StelCon: Infinity
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
StelCon: Infinity is a board game released in 2013 for 2–6 players, 60–270 minutes per game, and ages 13 and up. It was designed by Russ Rupe and its main mechanics are Hand Management, Dice Rolling, and Point to Point Movement.
As Marshal of the interstellar fleet, it is your duty to oversee the colonization of nearby regions of the galaxy and thereby ensure the perpetuation of your people at any cost. But your race is not alone in its aspirations for dominance of the cosmos, or in having the power to realize that goal. Races hailing from various star systems venture out in all directions. Many paths are dead ends, but some sectors have sizable deposits of rare minerals that can be refined into the precious fuel crystals that drive your space fleets onward. Soon, a trail of colonies leads out from your homeworld, and soon the races venture into the same cosmic regions. Don’t get too attached to your fleets or interstellar empire, because tides can and will turn quickly. Only you can determine the fate of your people: interstellar conquest or infinite servitude. StelCon: Infinity is a light strategy war game on a galactic scale. 2-6 players can expect around 30-45 minutes per player, so 2 players can often power through a game in about an hour. The 6 player game is kept short by combining into 3 teams of 2 where the teammates execute their turns simultaneously. Variable game board. There are 6 races to choose from, each with its own strengths. Although the jump lanes that connect the sectors forming the galactic map are printed on the game boards, each sector location is covered by a different card from the sector deck each game. Sectors are drawn from the deck and placed as the players explore the galaxy, so you never know what you're going to get...unless you do some scouting with your fighter squads or happen to have some telepaths on board your ship (telepaths are handy that way). Some of the sector cards are identical and therefore also create a "bridge" which is a unique adjacency in addition to the normal jump lanes. All this makes for a very different board every time. Moving your space fleet around is straight forward. Each ship can move 1 sector per turn, plus 1 extra sector per turn per engine MOD. Your space ships are modular in design, both from a gameplay and a literal perspective. You physically insert engines, extra guns, and fighter squads into holes in the space ships. We call these MODs. Combat is simple but tense. Add up your firepower present at the battle site and then toss in a d6 roll. The opponent does the same. Compare the two totals, and the winner keeps the sector in question while the loser retreats and loses a ship from his fleet. While the game is a conquest type game, it ends immediately when one player conquers any homeworld, so there's no eliminated player stuck waiting around for the game to finish. Conquest cards are the soul of the game. The deck of 120 cards gives tons of gotcha moments, and serious replay value. They allow you to do all sorts of fun things: Modify the firepower of your sector or your ship Boost fuel crystal production (the economy of the game) Steal or stop opponent's cards Cheat the dice Wipe out a whole sector Even influence battles your forces are not involved in, adding an element of table-talking diplomacy to the game
StelCon: Infinity supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for StelCon: Infinity is 60–270 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists StelCon: Infinity for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
StelCon: Infinity has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
StelCon: Infinity belongs to these categories: Wargame, Science Fiction, and Space Exploration. Its main mechanics are Hand Management, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of StelCon: Infinity are: Russ Rupe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists StelCon: Infinity as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.