
- BGG rank
- BGG #4,625
- BGG rating
- 7.1
Goblin Vaults
- 1–5 players
- 30–45 min
- Complexity 2.2/5
- 2023

Rules assistance for Stella Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Stella Quest is a board game released in 2024 for 2–4 players, 25 minutes per game, and ages 10 and up. It was designed by Beomhee Kim and its main mechanics are Hand Management, Set Collection, and Trick-taking.
Stars embark on a dangerous journey to collect human emotions. They must collect all six emotions without drawing too much attention from Black Star or they will become one. But what choice do you have when winning gets you noticed, and winning while being watched by the Black Star costs you a life? Stella Quest is a trick-taking game with a unique twist. If a player collects all six different emotions, they win the game. To win a human emotion, you must win the trick. By winning a trick, you win an emotion, but you also attract the Black Star's attention. If you win a trick while the Black Star is watching you, the Black Star will consume your light (life). All players start with five lights, and if a player loses all of their lights, they lose the game. —description from the publisher
Stella Quest supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Stella Quest is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Stella Quest for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Stella Quest has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Stella Quest belongs to these categories: Card Game. Its main mechanics are Hand Management, Set Collection, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Stella Quest are: Beomhee Kim. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Stella Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.