
- BGG rank
- BGG #22,000
- BGG rating
- 6.5
Turbo-Team
- 2–4 players
- 10 min
- Complexity 1.0/5
- 2010

2012
Rules assistance for Step by Step
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Step by Step is a board game released in 2012 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Uwe Rapp and Bernhard Lach and its main mechanics are Push Your Luck and Dice Rolling.
Step by Step is a push-your-luck dice game in the spirit of Sid Sackson's classic Can't Stop as players try to push their pieces to the top of multiple columns on the game board – but players win by scoring points and that can be done two ways. Each player starts the game with their pieces in the start spaces of five columns on the game board – a space worth -5 points at game's end, mind you, so don't stick around too long! (The game board is double-sided, with one side for 2-3 players and the other for 4-5 players.) On a turn, a player chooses a column, then rolls 2-6 dice depending on which column he chose. After rolling the dice, the player then makes a bid – either "higher/same" or "lower/same" – that lasts for the remainder of the turn. After making a bid, the player chooses one or more dice from among those he rolled previously and rerolls them. If the sum of all the dice matches his bid, then he advances a runner in the column he chose, skipping over opponents' pieces on the way. The player then either ends his turn (moving his pieces to where the runner sits) or rerolls one or more dice to try to match his bid once again. If a player ever fails to match his bid, his turn ends without moving his pieces. If a player ends his turn with his piece on one of 14 tokens that start on the game board, he claims this token. Each column is divided into two zones, and a player cannot advance into an upper zone unless he has moved at least three pieces from the start spaces. The game ends as soon as one player piece is in each upper zone. Players score points based on the height they reached in each column (-5 to 12 points) and the number of tokens they collected (-3 to 5 points). The player with the highest total score wins.
Step by Step supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Step by Step is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Step by Step for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Step by Step has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Step by Step belongs to these categories: Dice. Its main mechanics are Push Your Luck and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Step by Step are: Uwe Rapp and Bernhard Lach. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Step by Step as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.